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D&d 3.5 gargoyle
D&d 3.5 gargoyle






d&d 3.5 gargoyle d&d 3.5 gargoyle

The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the caverns under his stronghold (DUNGEON MODULE G3, HALL OF THE FIRE GIANT KING) discovered the Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. The master of Ravenloft is having guests for dinner. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. He, the master of Ravenloft, will attend to them.Īnother lightning flash rips through the darkness, its thunder echoing through the castle's towers. He knew they were coming, and he knows why they came, all according to his plan. Strahd's face forms a twisted smile as his dark plan unfolds. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. The wind's howling increases as Strahd turns his gaze back to the village. Rumbling thunder pounds the castle spires. His once-handsome face is contorted by a tragedy darker than the night itself. Strahd turns to the sky, revealing the angular muscles of his face and hands. Lightning splits the clouds overhead, casting stark white light across him.

d&d 3.5 gargoyle

A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Count Strahd von Zarovich stares down a sheer cliff at the village below. Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. This adventure cannot be played without the D&D Basic and Expert rules produced by TSR inc. This adventure is for use with the Dungeons & Dragons Expert Set, which continues and expands the D&D Basic Rules. Journey across the Grand Duchy of Karameikos in a desperate race against time and the forces of evil. With a 64 page booklet, 2 double-panel covers, a double-sided, fold-out mapsheet and 120 die-cut counters, this super module provides all you need for epic wilderness and dungeon adventuring. The campaign adventure is for characters just beginning Expert play (levels 2-4) and hurls them into the exciting outdoor world which awaits in the Expert rulebook. Will you answer the call, or are you afraid of the dark terrors of the night?

d&d 3.5 gargoyle

Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon.īut you are adventurers, veterans of many battles, and the call of the wild is strong. Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk.








D&d 3.5 gargoyle